Half-Life Deathmatch: Source, the multiplayer portion of the original game, much in the same fashion as the earlier released Half-Life: Source, was released in July 2005. 34 Half-Life: Source had been criticized for not fully using many of the features of the Source engine found in Half-Life 2, as it still uses textures and models from the. NGHL is a lightweight Half-Life client, previously being used for speedrunning before it was replaced by GoldSrc Package and Bunnymod XT (use these instead). Bunnymod installation. Download Bunnymod Pro. Copy the hlspbunny folder from the bunnymod archive into the Half-Life folder. Create a hl.exe shortcut with launch option -game hlspbunny. And configure them to work with the the Source Engine. If what i have just stated still is a bit confusing to you then basically what i am doing is creating a Half-Life: Source version of Half-Life: Opposing Force. So that Half-Life: Opposing Force will get the updated features such as updated water, shaders, models, textures and much more. In Half-Life speedruns, there are two game versions that are usually used for speedrunning, both of them are separated in different categories. WON version The original version of the game that has no bunnyhop cap, therefore allowing you to accelerate up to 2000 ups. It also has an FPS limit of 100fps. Half-Life: Source is a digitally remastered version of the critically acclaimed and best selling PC game, enhanced via Source technology to include physics simulation, enhanced effects, and more. It enhances Half-Life 1 with: Physics HQ visual effects Lighting Soft Water with reflections Volumetric shadows Better ai Fixed bugs with npc.
- Half-life 1: Source For Mac Operating System
- Half-life 1: Source For Mac Computers
- Half-life 1: Source For Mac Os
After its initial release for Windows systems, several Half-Life ports were developed for additional platforms. Some of these would go unreleased.
- 1Released
- 2Cancelled
Released[edit]
PlayStation 2[edit]
The PlayStation 2 version was announced to be developed by Gearbox Software on November 17, 2000.[1] It was released in November 2001. The character and weapons models are much more detailed in this version. The levels were also updated and extended based on the work from the Dreamcast port. The game also features an exclusive multiplayer cooperative mode called Half-Life: Decay, and a two player multiplayer deathmatch mode.
Other[edit]
The Mac OS X and Linux ports were developed and released by Valve on Steam without any prior announcements on January 25, 2013.[2] Both versions support cross-platform, allowing the players to play with PC users online. The SDK was also ported over to allow modders to create and compile mods for these platforms.[3]
Half-Life: Source[edit]
Half-Life: Source is a direct port of Half-Life to the Source engine. It was released along with Half-Life 2 on November 16, 2004. It uses the special effects and physics engine features of the new engine. According to Doug Lombardi, it began as an experiment to see what modders would experience if they attempted to bring their Half-Life mods forward to Source. The multiplayer portion was released in another package called Half-Life Deathmatch: Source in 2005. Both games were later ported to Mac OS X and Linux and released in 2013.[4][5]
Cancelled[edit]
Macintosh[edit]
Unrelated to the Mac OS X version that was ultimately released by Valve in 2013, the Macintosh (Mac OS) port of Half-Life was announced to be in development by Logicware on April 23, 1999.[6] According to Rebecca Heineman, a programmer on the project, the work on the game was nearly done, and it was three weeks away from the gold master when it was cancelled on October 19, 1999.[7]
Heineman claims that someone at Apple overestimated the number of units of the game would sell and told Gabe Newell that they can sell half a million units. Newell funded and hired Logicware to work on the project. Sierra found out that the figures they were getting were nowhere near the projected sales, meaning the game would not sell enough to support the ongoing development it would need to keep it in sync with the updates to the PC version. This led to the cancellation of the project.[8] Several years later, a second attempt almost brought this Mac port fruition, but this plan was once again came to an end, this time due to a rejection by Newell.[9]
Half-life 1: Source For Mac Operating System
The game was designed with cross-platform capability in mind, which allowed Mac users to play with PC users online. It was cut after Sierra's decision, possible to avoid a situation of a patch breaking the compatibility between the platforms sometime in the future. It is unknown if the game was intended to have mod support. This could be done by a possible source code release to allow modders to recompile and port over their mods.
Dreamcast[edit]
A Dreamcast port was initially planned to be developed by PyroTechnix, a division of Sierra at the time. Starting in January 1999, only one software engineer had a very short opportunity to begin work on the project, having access to the game's source code for three days, before the company received word that Sierra was closing them down, quickly cancelling this iteration of the port.[9]
On February 14, 2000, the Dreamcast version was announced to be in developed by Gearbox Software and Captivation . It was stated that Captivation would be handling the technology work while Gearbox would create all of the new content. It was cancelled only a few weeks away from its projected release date, due to changing market conditions on June 15, 2001.[10][11] The port was to feature an exclusive mission pack called Half-Life: Blue Shift, which was later released for PC as a standalone expansion pack, along with the new models created for the port.
GameCube[edit]
After releasing their PlayStation 2 port, Gearbox began considering bringing Half-Life to the NintendoGameCube as well. In early 2002, they hired Russell Bornschlegel, who previously worked on the cancelled Dreamcast port at Captivation as the lead engineer, to perform the engine research. However, only a bare feasibility analysis was completed as the company decided not to go forward as they believed the port ultimately wouldn't be profitable.[9]
References[edit]
- ↑Valve Announces PS2 Half-Life on Blue's News (November 17, 2000)
- ↑Half-Life 1 Beta released for Linux on Official Steam website (January 25, 2013)
- ↑Half-Life 1 SDK update released on Official Steam website (August 31, 2013)
- ↑Half-Life: Source Beta released on Official Steam website (September 13, 2013)
- ↑Half-Life Deathmatch: Source Beta released on Official Steam website (September 13, 2013)
- ↑Press Release on Planet Fortress (April 23, 1999) (archived)
- ↑Mac Half-Life Cancelled on Blue's News (October 19, 1999)
- ↑Matt Chat 86 on YouTube (December 19, 2010)
- ↑ 9.09.19.2The other cancelled ports of Half-Life on ValveTime
- ↑Not Given Half A Chance: The Cancellation of Half-Life on IGN (June 18, 2001) (archived)
- ↑Half-Life Dreamcast Cancelled on Blue's News (June 15, 2001)
Half-life 1: Source For Mac Computers
Games, software, and related subjects | |
---|---|
Half-Life game series | Half-Life(multiplayer) · Half-Life: Opposing Force(multiplayer · Capture The Flag) · Half-Life: Blue Shift · Half-Life: Decay Half-Life 2 · Half-Life 2: Episode One · Half-Life 2: Episode Two · Future of the Half-Life series |
Portal game series | Portal · Portal 2 · Peer Review · Perpetual Testing Initiative |
Demos | Half-Life: Day One · Half-Life: Uplink · Portal: First Slice |
Ports | Half-Life ports(Dreamcast · PlayStation 2 · Half-Life: Source · Half-Life Deathmatch: Source) · Portal: Still Alive |
Technology demos | Directed Design Experiments · Get Your Free TVs! · Half-Life Alpha · Half-Life demonstrations · Half-Life 2 demonstrations · Half-Life 2: Lost Coast · Polyrobo · Probe Droid · Source Particle Benchmark |
VR technology demos | The Lab(Postcards · Slingshot · Longbow · Xortex 26XX · Secret Shop · Robot Repair · Solar System · Human Body Scan · Shooter) · Moondust · Aperture Hand Lab |
Cancelled games | Borealis · Half-Life: Hostile Takeover · Prospero · Return to Ravenholm · Shooter · Unannounced Half-Life project · Warren Spector's Half-Life 2 episode |
Other official games | Bridge Constructor Portal · Deathmatch Classic · Half-Life 2: Deathmatch · Half-Life 2: Survivor(Battle Mode · Mission Mode · Story Mode) · Lego Dimensions · Portal Pinball · Portal 2 Sixense MotionPack DLC · Portal: The Uncooperative Cake Acquisition Game |
Compilations | Half-Life: Further Data · Half-Life: Generation · Half-Life: Initial Encounter · The Orange Box |
ARGs | Half-Life 2 ARG · Portal ARG · PotatoFoolsDay ARG |
Third-party games | Black Mesa(Achievements · Soundtrack) · Codename: Gordon · Garry's Mod · Lamarr Goes to the Zoo · Mods · Narbacular Drop · Portal: The Flash Version · Sven Co-op · Tag: The Power of Paint |
Leaks | Half-Life 2 leak · WC map pack · 2016-2017 leak |
Game engines | GoldSrc · Source · Source 2 |
Modding software | Half-Life SDK · Perpetual Testing Initiative · Source SDK · Valve Hammer Editor |
Achievements | Half-Life: Alyx · The Orange Box · Portal: Still Alive · Portal 2 |
Miscellaneous | Alien Mode · Censored versions of Half-Life · Developer commentary · Development of Half-Life 2 · Easter eggs · High Definition Pack · Preliminary Findings · Multiplayer · Music · Pop culture references · Super 8 Interactive Teaser |